Getting Started with ProBuilder in Unity

May 8th, 2018

Filed under: Game Development | Be the first to comment!

ProBuilder is a Unity asset that Unity bought and incorporated into the 2018 version of Unity. ProBuilder simplifies creating 3D levels. Unity’s instructions on installing ProBuilder are a little vague so I’m writing this post on how to get started with ProBuilder using Unity 2018.

Adding ProBuilder to Your Project

Start by creating a new project using the 3D template. ProBuilder works only with 3D projects.

After creating your project you must add ProBuilder to the project. Choose Window > Package Manager to open the package manager window. Click the All button in the top left portion of the window to show the available packages to install. Select ProBuilder from the list of packages.

UnityPackageManagerWindow

The right side of the window contains a description of the ProBuilder asset. Click the Install button to add ProBuilder to your project.

Using ProBuilder

To start using ProBuilder, open its window by choosing Tools > ProBuilder > ProBuilder Window.

ProBuilderWindow

The easiest way to start is to click the New Shape item in the ProBuilder window.

ProBuilderShapeToolWindow

Choose a shape from the Shape Selector menu. A plane is a good choice for your first shape. It lets you place the ground for a player character to walk on. Cubes are good for building walls.

When you choose a shape from the Shape Selector menu, the Shape Tool window provides controls to customize the shape. Most shapes have controls to set the size of the shape. Click the green Build button at the bottom of the Shape Tool window to add the shape to your scene.

Poly Shape Tool

If you want to create a shape that’s not in the Shape Selector menu, use ProBuilder’s Poly Shape tool. Click the New Poly Shape item in the ProBuilder menu.

The first step to creating a poly shape is to build the surface of the shape. Click inside the scene to create a vertex for the surface. Select a vertex and drag to change its position. Continue to click to create vertices, making sure to eventually connect them.

ProBuilderPolyShapeVerticesHighlighted

Once you connect the vertices, ProBuilder creates the surface. After ProBuilder creates the surface, move the mouse up or down to change the shape’s height.

ProBuilderPolyShapeSurface

Where to Learn More About ProBuilder

Go to Unity’s ProBuilder page to learn more about ProBuilder and watch video tutorials about it.

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iOS Games I Like: Tennis in the Face

January 22nd, 2018

Filed under: iOS Games | Be the first to comment!

iTunes Listing

If you like Angry Birds, you’ll like Tennis in the Face. Instead of using a slingshot to launch birds, you serve tennis balls and try to hit all the people on the screen. If you can hit everyone with one shot, you get a crown for that level.

With over 100 levels Tennis in the Face provides plenty of entertainment for $2.99. Finding a way to hit everyone with one shot provides replay value. Fans of Angry Birds should add Tennis in the Face to their iOS game library.

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Apple Considers This a Word Game: MASH

December 11th, 2017

Filed under: iOS Games | Be the first to comment!

MASH iTunes Listing

MASH is a mobile version of Mansion Apartment Shack House, a grade school game that tries to predict your future. Like all the games I’ve discussed in the Apple Considers This a Word Game series, I have no idea how this is a word game.

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Touch Arcade Private Developer Forum

November 13th, 2017

Filed under: Business | Be the first to comment!

Touch Arcade is a popular site that covers iOS gaming. They have forums where people discuss games. If you’re making an iOS game, the Touch Arcade forums are a good way to build up a buzz about your game as you’re making it.

If you go to Touch Arcade’s forums, you’ll notice they have two forums for game developers, one public and one private. To join the private game developer forum, you must have a game published on the App Store and ask to be invited. When I released the iOS version of LetterMiner, I asked to be invited to the private forum, figuring I was joining a secret group where people discussed all aspects of iOS game development.

I learned the private game developer forum has very few posts. There have been three posts in 2017, five in 2016, and nine in 2015. The last post that received a reply was in April of 2016. If you’re an aspiring iOS game developer who’s worried about missing out on something in the private game developer forum, stop worrying. You’re not missing anything. There’s more traffic in the public game developer forum.

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October 2017 LetterMiner Downloads

November 2nd, 2017

Filed under: Business, LetterMiner | Be the first to comment!

Here are LetterMiner’s October download numbers.

  • iOS: 11 downloads
  • Mac: 2 downloads

The fear I had last month was realized. The download boost that started in the middle of August ended in late September. The download spike wasn’t helpful. All of the iOS downloads were from China, and I did not notice any new people playing LetterMiner.

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