What engine should I use to make my iOS game?

February 11th, 2019

Filed under: Game Development

If you go to Reddit’s game development group, you will see lots of questions from people asking what engine they should use to make their game. Since Check Sim Games is about iOS game development, I figured I should answer this question for people who want to make iOS games. There are two engines for […]


iOS Game Development Requirements

January 29th, 2019

Filed under: Game Development

People new to iOS game development want to know what’s required to make an iOS game. iOS game development has the following requirements: An iOS device An Apple developer account Access to a Mac If you have a Mac, an iOS device, and $99(US), you can develop and ship an iOS game. iOS Device You’re […]


Pivoting to iOS Game Development

January 28th, 2019

Filed under: Game Development

I’m shifting the focus of this site from selling my iOS games to the process of iOS game development. After doing some research I learned there are many people interested in developing iOS games, but there aren’t any websites dedicated to iOS game development. There are sites dedicated to game development, general iOS development, and […]


Getting Started with ProBuilder in Unity

May 8th, 2018

Filed under: Game Development

ProBuilder is a Unity asset that Unity bought and incorporated into the 2018 version of Unity. ProBuilder simplifies creating 3D levels. Unity’s instructions on installing ProBuilder are a little vague so I’m writing this post on how to get started with ProBuilder using Unity 2018. Adding ProBuilder to Your Project Start by creating a new […]